I removed all placeholder lights, added an Area light outside the windows to simulate light flowing in. I also cut a hole in the roof to begin adding the spotlight that will illuminate the flowerbed.
I intend to implement volumetric lighting for this spotlight in particular, as it will add to the dramatic effect of the scene, but I ran into a couple issues with Atmospheric Volume and fog. Hopefully I should have these figured out by next week.
I also cleared up the floorboards a bit. There was also the outliner, that I need to reorganize after the scale-up. For the texturing, I will be starting out with the windows, seeing them bland just feels like an itch.